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NPC Generator

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Advanced [show]


Azaki Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his golden hair up in a very large beehive style do. His green eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Guardian, Adventurer, Rich. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Azaki Holimion, Male Half-Elf Cleric 1
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp. Jasper (50 gp).


Social Check DCs


Jezebeth Fear, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is generally shirtless and showing off her tattooed chest. Her white hair is smooth and relatively long. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, she prefers to meditate than take action. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the east, but her parents moved at a very young age to the north. After coming to the age of reason, Jezebeth took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Disciplined, Gifted. Flaws: Addict, Fearful. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jezebeth Fear, Female Tiefling Warrior 5
Medium (4'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)15 (+2) 15 (+2)13 (+1)
Skills History +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Tawna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a red vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her red boots flare out at the collars. She has wavy silver hair. Her eyes are amber and catlike.

Personality: This woman loves writing and to teach people writing more than just about anything. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tawna took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: Sabotage a competitor; and expand her business

Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Nature, Job. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Tawna Fastfoot, Female Halfling Warlock 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 290 gp.


Social Check DCs


Bidreked Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His rusty crest is still thick. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Logical. Flaws: Insane. Bonds: Rich. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Bidreked Skaarzborroosh, Male Dragonborn Barbarian 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 180 gp.


Social Check DCs

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