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NPC Generator

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Advanced [show]


Olivia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses in collared shirts and wears a proper scarf over her head. With bright black hair. She wears crescent spectacles with a black brim.

Personality: She loves telling others what to do and how they should feel about things. She is afraid of women and trembles around them

History: The child of a Mayor, who enjoyed hunting, Olivia was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Nature, Family. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Olivia Warmwater, Female Halfling Warlock 14
Small (2'8") Halfling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 76 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +3, Deception +8
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 1000 gp. Eye agate (8 gp). Citrine (80 gp). Jade (120 gp). Hematite (8 gp). Blue quartz (8 gp). Golden yellow topaz (600 gp). Sard (80 gp). Star rose quartz (80 gp). Eye agate (8 gp). Eye agate (8 gp). Red-brown spinel (120 gp). Golden yellow topaz (600 gp). Bloodstone (80 gp). Obsidian (8 gp). 1 Medium magic item.


Social Check DCs


Torz Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His red hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. When Torz reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Poor, Military. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Torz Merton, Male Half-Orc Fighter 2
Medium (6'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a slight overbite and is overall scrawny. His red fur is lengthy and is close to two feet long. He has hazel eyes.

Personality: Great hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Gifted, Justice. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Great In Woods, Male Tabaxi Fighter 12
Medium (6'8") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 95 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Nature +6, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 300 pp.


Social Check DCs


Zepar Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green shirt with thin black vertical stripes and red pants. His chestnut hair is knotted and matted. His white eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Interpreter father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural halfling artifacts is his passion

Ideals: Passionate. Flaws: Hedonist, Disease. Bonds: Immigrant, Slave. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Zepar Principle, Male Tiefling Paladin 2
Medium (6'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 340 gp. 1 Healer’s kit.


Social Check DCs

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