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NPC Generator

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Advanced [show]


Reynard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Reynard hails from a village terrorized by goblins. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Enemies, Religious. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Reynard Stansfield, Male Human Paladin 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Xanaphia Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her tied-back hair is chestnut. She wears large thick round spectacles.

Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born blind and as such lacked many opportunities for work. Her father was very strict, and drilled into her lessons on being the perfect lady. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: Retire the richest woman in the west; and she wants to meet her childhood hero

Ideals: Logical, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Xanaphia Ofandrus, Female Elf Sorcerer 13
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 9
Hit Points 30 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666664

Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Black velvet mask with numerous citrines (30 gp). 1 Minor magic item.


Social Check DCs


Azdûsh Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He has a long black beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Azdûsh embodies much of what other species detest in the Half-Orcs. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Azdûsh was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Shy. Bonds: Family, Adventurer, Debt. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Azdûsh Tatum, Male Half-Orc Monk 6
Medium (5'5") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 70 pp.


Social Check DCs


Medrash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with yellow pants. His gold crest is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. His job bores him to no end. He has decided to make it more interesting.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Medrash took refuge in the large cave and found the beat up scythe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by orcs. Medrash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Flaws: Insane. Bonds: Enemies, Adventurer, Criminal record, Nature. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Medrash Mohradyllion, Male Dragonborn Barbarian 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 340 gp.


Social Check DCs

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