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Rangrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a pair of adventurers, Rangrim grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rangrim took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Ideals: Artistic. Bonds: Rich, Nature, Adventurer, Enemies, Family. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rangrim Torunn, Male Dwarf Aristocrat 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Magnifying glass. 1 Silver holy symbol. 1 Silver holy symbol.


Social Check DCs


Left-Handed Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'4". He has a large brown mantle and cape that has been intricately interwoven into his black robe, and his gloved hand is found clutching a halberd. His red fur is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Masseuse, but he got bored and became a Ruler. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Professionalism, Philantrophist. Flaws: Insane. Bonds: Rich, Job. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Left-Handed Moon, Male Tabaxi Expert 9
Medium (5'4") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 600 gp. Onyx (80 gp). Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). Amber (160 gp). Alexandrite (600 gp). Black pearl (600 gp).


Social Check DCs


Grom Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His left leg appears badly burned and disfigured. His red hair has been sun bleached extensively. He has a dull look in his violet eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grom fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Immigrant. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Grom Bentley, Male Half-Orc Rogue 7
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Deception +3, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Mormog Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black armored body suit, with a simple tan line shooting up and back down. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Adventurer. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Mormog Wesley, Male Half-Orc Aristocrat 7
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)15 (+2) 13 (+1)8 (-1)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Goblin, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 200 gp. Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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