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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mara Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears dark leathers with embroidery. She wears her hair in dreadlocks. Her green unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Mara's first love is herself. Her second love is also herself. She is a bit of a xeno-phobe, disliking non-Elves.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and she is content

Ideals: Athletic, Impeccable. Flaws: Disease, Racist, Mundane. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Mara Netyoive, Female Elf Commoner 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who typically wears grey cloth garments or leather armor, he is not a threatening figure. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: Dain hails from a village terrorized by gnolls. In his 16th year, his parents were killed by a gnolls raid, leaving Dain alone in the world. After a stint in an orphanage, he was adopted. During his travels, Dain and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dain discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dain fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Disease, Addict, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Dain Rumnaheim, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 80 pp.


Social Check DCs


Serpent On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears her orange fur down. Her eyes are yellow and she is always smoking a pipe.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is lazy and tries to find solutions quickly.

History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Racist, Lazy. Bonds: Immigrant, Religious. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Serpent On the Water, Female Tabaxi Expert 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)18 (+4) 18 (+4)13 (+1)
Skills Athletics +7, Nature +8
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Draconic, Aquan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +8

Possessions: 14000 sp. A roughly beaten golden orb (150 gp). Sapphire pendant on gold chain (1400 gp).


Social Check DCs


Reirak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Reirak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Reirak grew up listening to his mother's many stories. He has had some formal poetry training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Family, Adventurer. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Reirak Hammerstone, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 18 (+4)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3

Possessions: 350 gp. 3 Acid flasks.


Social Check DCs

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