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NPC Generator

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Lvl.
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Advanced [show]


Sheggen Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His white hair is knotted and matted. He has a dull look in his brown eyes.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.

History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Job, Immigrant. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Sheggen Branson, Male Half-Orc Expert 7
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Draconic, Elven, Undercommon
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Flask Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear pastel clothing when he does not wear armor. His brown fur, when down, is lengthy. He has a dull look in his green eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Dyer, Flask learned a great deal about his father's area of expertise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He inherited the family business which he has now maintained for 4 years.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Emotional, Hedonist. Bonds: Job, Family. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Flask Of Winter, Male Tabaxi Expert 1
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Faran Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his sai ready. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was a Blacksmith, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Insomniac, Fearful, PTSD. Bonds: Military. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Faran Copperkettle, Male Halfling Ranger 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp.


Social Check DCs


Olunt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this northern man is generally shirtless and showing off his tattooed chest. He has a long red beard with little hanging trinkets. His amber eyes peer out from beneath his broad grey hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Carpenter, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Athletic, Disciplined. Flaws: Racist. Bonds: Rich, Job, Adventurer. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Olunt Graybeard, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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