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NPC Generator

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Advanced [show]


Williamina Staurheim, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her black hair is well kept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: She was born in a small island village. A gifted student she started as a Dyer, but she got bored and became a Architect. She has drifted from career to career and currently works as a Architect.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Opinionated, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Williamina Staurheim, Female Human Wizard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 15 (+2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Freshwater pearl (8 gp).


Social Check DCs


Nimble Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown shirt with thin white vertical stripes and violet pants. He sports a flattop fur cut. This green eyed easterner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nimble lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. He has recently gotten a pet goose that steals things from people.

Motivation: He has money and likes to spend it; and to be a bounty hunter again

Ideals: Optimist. Bonds: Job, Family, Criminal record, Rich. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Nimble Prim Posies, Male Tabaxi Sorcerer 5
Medium (5'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tiaathque Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears tan trousers with green and brown striped suspenders. She wears various colorful collared shirts. Her black hair is thinning but still full. Her blue eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: In love, Poor, Family. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Tiaathque Xiloscient, Female Elf Druid 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)15 (+2) 17 (+3)16 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1200 sp.


Social Check DCs


Adelaide Rylan, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is wavy and long. She wears large thick round spectacles.

Personality: She is witty, but her monotone delivery comes off as unnerving She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born at the edge of vast island. Her divine abilities were realized during a raid on her village. She struck the Animal Trainer job and began her own company from there.

Motivation: Expand her business; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Job, Nature. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Adelaide Rylan, Female Human Rogue 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)17 (+3) 8 (-1)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 9
Languages Common, Terran, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp.


Social Check DCs

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