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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan armored body suit, with a simple grey line shooting up and back down. She has moderate length red hair. Her amber eyes peer out from beneath her deerstalker tan hat.

Personality: She will rave to anyone who will listen. She has a habit of throwing herself into exceedingly dangerous situations.

History: She comes from a rich western family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Mardnab Ironhide, Female Gnome Monk 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 500 gp.


Social Check DCs


Jak Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a white poncho over his likewise colored trousers and shirt and is in decent physical shape. His auburn hair is slicked back into a classic pompadour. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in greatsword use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Athletic, Gifted, Fighting. Flaws: Addict. Bonds: Enemies. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Jak Hilltopple, Male Halfling Barbarian 14
Small (2'10") Halfling, Neutral Good (CR 14)
Armor Class 9
Hit Points 48 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 5 (-3)12 (+1) 9 (-1)18 (+4)
Skills Intimidation +9, Persuasion +9
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 4d6-2, Ranged +3 / 4d6-2, Grapple -2

Possessions: 600 pp. Fiery yellow corundum (400 gp). Violet garnet (600 gp). Rhodochrosite (10 gp). Lapis lazuli (10 gp). Star rose quartz (50 gp). Hematite (10 gp). Alexandrite (600 gp). White pearl (100 gp). Banded agate (10 gp). Carnelian (50 gp).


Social Check DCs


Don Milton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears an entirely grey suit with green socks and a vest with buckled shoes. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Revenge; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Criminal record, Enemies. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Don Milton, Male Human Rogue 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Dynamic Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with white socks and a vest with buckled shoes. His orange fur has been sun bleached extensively. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: He was born in the east, but his parents moved at a very young age to the north. He dropped out of school before completing his studies. He then took over the family business and is one of the better Apothecary for hire.

Motivation: To reunite with his absent mother; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Job, Family. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Dynamic Treat, Male Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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