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NPC Generator

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Advanced [show]


Arha Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a white poncho over her likewise colored trousers and shirt. She is portly but not overly obese. Her hair is always cut to a buzz. She has a dull look in her blue eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her father raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To protect her home; and further expansion of business

Flaws: Shy. Bonds: Job, Nature, Rich, Guardian. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Arha Heiser, Female Half-Orc Warrior 2
Medium (5'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 380 gp. 1 Masterwork manacles.


Social Check DCs


Aldous Rayden, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man dresses like a well dressed Priest does. His hair is long and brown with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic. Bonds: Poor, Job, Family. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Rayden, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 6 (-2)12 (+1)
Skills Medicine +0, Nature +4
Senses Passive Perception 8
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Everard Winchester, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears a grey armored body suit, with a simple blue line shooting up and back down. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Everard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Everard. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Criminal record. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Everard Winchester, Male Human Warrior 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mary Cooper, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports a flattop hair cut. She has gleaming, smiling violet eyes.

Personality: Overbrimming with self-confidence, Mary isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A gifted student she started as a Miner, but she got bored and became a Fletcher. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.

Motivation: An old rival family wants her found; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Logical, Artistic. Bonds: Job, Family. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Mary Cooper, Female Human Bard 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Athletics +6, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 60 gp. Moss agate (8 gp).


Social Check DCs

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