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NPC Generator

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Advanced [show]


Theobald Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He has a moderate pudge and is not very fit. He wears his blonde hair up in a very large beehive style do. His fierce violet eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Gifted. Flaws: Fearful, Antagonistic. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Theobald Durkin, Male Half-Elf Adept 11
Medium (5'0") Half-Elf, Neutral Good (CR 11)
Armor Class 8
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3200 gp. Gold dragon comb with red garnet eye (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A small bag of saffron. (100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1000 gp).


Social Check DCs


Ahrim Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light black in addition to tight pants. He wears a top hat to hide his balding. His white eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and to be a unemployed again

Flaws: Antagonistic, Impulsive. Bonds: Poor, Nature, Job, Family. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Ahrim Justice, Male Tiefling Commoner 7
Medium (5'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5

Possessions: Cloth of gold vestments (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Azza Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is smooth and relatively long. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily eccentric. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Justice. Flaws: Addict, Insane. Bonds: Military, Adventurer. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Azza Bedlam, Female Tiefling Adept 4
Medium (4'9") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)7 (-2) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 30000 sp. Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Kathra Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her grey robe and has her rapier always slung over her shoulder. She has slicked back red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south her family was never financially stable. Her father was a soldier and died while she was still young. Kathra was left her father's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Poor, Military. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Kathra Silveraxe, Female Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Chain shirt.


Social Check DCs

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