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NPC Generator

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Advanced [show]


Kilvar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Kilvar Glanhig, Male Dwarf Adept 5
Medium (4'0") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Goblin, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 20000 cp. 1 Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Wymar Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His white hair is thinning but still full. He has blue eyes.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Extrovert. Flaws: Hedonist. Bonds: Rich, Military. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Harlan, Male Human Monk 2
Medium (6'3") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)18 (+4) 9 (-1)14 (+2)
Skills Insight +1, Religion +6
Senses Passive Perception 9
Languages Common, Giant, Abyssal, Infernal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 40 gp.


Social Check DCs


Shanairla Aloro, Female Elf [Permalink]

Personal [hide]

Description: A 4'11" southern woman, she wears a faded coat and loose pants complete with wide-brimmed hat. She wears her white hair up. Her eyes are likewise amber.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of a Gardener, who enjoyed hunting, Shanairla was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Adventurer, Job. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Shanairla Aloro, Female Elf Ranger 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 2 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 5 (-3)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 pp. Obsidian (8 gp). Tiger eye turquoise (8 gp). Eye agate (8 gp).


Social Check DCs


Gerbo Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). He has done his best to style his red hair to look like a famous performer. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Gerbo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and regain custody of his daughter

Ideals: Gifted. Bonds: Job, Family, Mentor, Criminal record. Occupation: Knight

Voice: Raspy

Attributes [hide]

Gerbo Umbodoben, Male Gnome Warrior 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Red-brown spinel (140 gp). 1 Masterwork Common Melee.


Social Check DCs

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