Ootah Kendall, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of scimitars on her belt, each one with a sapphire on the hilt. Her chestnut hair is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her father raised her in a mountain cabin. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Nature, Religious. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 19 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 6 (-2) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 80 pp. Brass mug with jade inlays (200 gp).
Vanchu Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a black deerstalker hat and black clothes. She wears a deerstalker hat to hide her balding. She has hazel eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vanchu is combative with any and all who dare try her patience in the slightest.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Vanchu was born on a far western desert where she grew up under the tutelage of her mother, an expert Stableman. She has never given up on her music dream.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Philantrophist, Justice, Artistic. Bonds: Immigrant, Has a crush. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
Harann Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on her left hand. She has wavy blue crest. She has a dull look in her gold eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a small toy that she constantly fidgets with.
History: When she was but 7 years old her parents immigrated from the west. Harann was born on a far western island where she grew up under the tutelage of her father, an expert Crown-heir. She moves from town to town, unable to find a place to settle.
Motivation: Revenge; and wishes to resurrect an old love
Ideals: Joker. Flaws: Addict. Bonds: Poor, In love, Immigrant. Occupation: Crown-heir
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 18)
Armor Class 11
Hit Points 141 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
Possessions: 500 pp. Rock crystal (60 gp). Peridot (60 gp). Red-brown spinel (90 gp). Chalcedony (60 gp). Moonstone (60 gp). Blue quartz (9 gp). Red garnet (90 gp). 1 Medium magic item.
Mishann Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a green costume with the symbols of her god on her torso. She has moderate length copper crest. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She plays an instrument quite well.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered writing. She's since become an addict/alcoholic.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often
Ideals: Athletic, Disciplined, Artistic. Flaws: Addict, Disease. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 67 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: A roughly beaten golden orb (180 gp). A necklace of small pink pearls (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold dragon comb with red garnet eye (500 gp). Gold dragon comb with red garnet eye (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

