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NPC Generator

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Advanced [show]


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: Dalgal was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Many illithids want him driven away; and to unite with his brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Dalgal Gorunn, Male Dwarf Warrior 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 90 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Ermina Marston, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant hazel.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her 11th year, her parents were killed by a illithids raid, leaving Ermina alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her singing dream.

Motivation: To reunite with her old friends.

Ideals: Optimist, Artistic. Bonds: Rich, Adventurer, Enemies. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Ermina Marston, Female Human Monk 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)17 (+3) 6 (-2)10 (+0)
Skills Investigation +5, Medicine +0
Senses Passive Perception 8
Languages Common, Aquan, Orc, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Nithther Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Architect uniform. His crest is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south to a Architect, Nithther learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Actor again.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Nithther Nemmonis, Male Dragonborn Expert 8
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)8 (-1) 11 (+0)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 100 pp. An abacus with copper, silver and gold markers (120 gp). Gold and topaz bottle stopper cork (1300 gp). Old masterpiece painting (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.


Social Check DCs


Caramip Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of kukris, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is lengthy. Her eyes are likewise hazel.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Animals are drawn to her, and she is able to talk to them.

History: She was born in the east. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to half-elven people

Ideals: Fighting, Joker, Gifted. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Caramip Fiddlefen, Female Gnome Cleric 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)9 (-1) 9 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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