Theriatis Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky violet painted plate armor. He has styled his auburn hair well, parting it to the right. He has violet eyes and a violet hat with a blue feather.
Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Masseuse like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Bonds: Rich, Job. Occupation: Masseuse
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 10)
Armor Class 6
Hit Points 13 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 3 (-4) | 7 (-2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +0 / 3d6-4, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 600 gp. Brass mug with jade inlays (100 gp). Sapphire pendant on gold chain (1700 gp). 1 Minor magic item. 1 Minor magic item.
Ermina Gracey, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears grey leather gloves, a grey jacket, and tight pants. Her hair, while still mostly silver, has prominent grey streaks. She wears large thick round spectacles.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A rival would like her out of the picture; and sabotage a competitor
Flaws: Selfish, Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp.
Sarah Thackeray, Female Human [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her black hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is fixated on the number 6. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 85 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 1200 gp. Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).
Ernest Royston, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man has a large brown mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is braided into rings. His violet eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Optimist, Justice, Fighting. Bonds: Religious. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 60 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Sylvan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 800 gp. Chrysoprase (80 gp). Deep blue spinel (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!


