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NPC Generator

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Advanced [show]


Seven Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears skinny pants and wears a brown and red robe with the hood down. His clothes are grease stained in places. His cinnamon fur is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: To be a Sculptor again; and his religion dominates his actions

Ideals: Gifted. Bonds: Poor, Immigrant, Job, Religious. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Seven Paws, Male Tabaxi Wizard 6
Medium (6'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Insight +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp. Golden yellow topaz (900 gp). Banded agate (6 gp). Obsidian (6 gp). Brown-green garnet (160 gp).


Social Check DCs


Naal Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a blonde handlebar mustache and slicked back blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Naal hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Further expansion of business; and a deep hatred of orcs

Flaws: Shy. Bonds: Job, Enemies, In love. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Naal Aloro, Male Elf Sorcerer 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 5 (-3)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Silvo TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His hair is short and blonde. His eyes are blue and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Silvo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Poor, Military. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Silvo TellPenny, Male Halfling Barbarian 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Roge Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His black hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: Roge was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and marry his sister to traveling adventurers

Ideals: Joker, Professionalism. Bonds: Adventurer, Immigrant, Family. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Roge Littlefoot, Male Halfling Commoner 8
Small (3'0") Halfling, Lawful Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 16 (+3)8 (-1)
Skills Arcana +6, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Draconic, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 300 gp. Fire opal (800 gp). Smoky quartz (70 gp). Deep blue spinel (1600 gp). Star rose quartz (70 gp). Tiger eye turquoise (12 gp). Emerald (800 gp). 1 Minor magic item.


Social Check DCs

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