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NPC Generator

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Advanced [show]


Lone Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her fur is short and yellow. Her yellow unseeing eyes seem to look past you.

Personality: She can speak with the recently deceased. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born into a rich family. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has a crush on the local Apothecary; and she wants to get laid

Ideals: Gifted. Flaws: Disease, Forgetful, Racist. Bonds: Rich, Has a crush. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Lone Of Ivory, Female Tabaxi Barbarian 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 90 gp. Carnelian (60 gp).


Social Check DCs


Quespa Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. Her gold crest is drawn into a tight pony tail with a rose scrunchie. She has gold eyes and a black hat with a blue feather.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Quespa was born in the east. At a young age she loved to build and create. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Family. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Quespa Orexijandilin, Female Dragonborn Warrior 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 50 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)8 (-1) 12 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1800 gp. Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Pâsh Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Pâsh is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: Gifted from a young age, Pâsh studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pâsh took refuge in the old dungeon and found the beat up scythe and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer, Nature. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Pâsh Langston, Male Half-Orc Commoner 14
Medium (5'7") Half-Orc, Neutral Good (CR 14)
Armor Class 9
Hit Points 61 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 8 (-1)4 (-3)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: 6000 gp. Amethyst (110 gp). Sard (40 gp). Golden yellow topaz (600 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This western man wears a fine chain shirt which he covers with red colored cloaks and clothing. His clothes are grease stained in places. His white hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Nelkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a brothel owner, Nelkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Nelkin was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Poor, Immigrant, Military, Mentor. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Nelkin Quickstep, Male Halfling Cleric 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 400 gp.


Social Check DCs

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