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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Antinua Bulsara, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. With bright red hair. She wears large thick round spectacles.

Personality: She is a Bounty Hunter first and foremost. She believes firmly that knowledge should be universal. She has all her life been fascinated with painting.

History: Born to a pair of adventurers, Antinua grew up listening to her father's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently the stress of being a Bounty Hunter has made it difficult for her to sleep.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to be a performer again

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Antinua Bulsara, Female Half-Elf Fighter 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Heather Yardley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears just a grey suit. Her blonde hair is kept up in a ponytail inside a top hat. Her eyes are hazel and catlike.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Heather studied abroad. After coming to the age of reason, Heather took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Joker, Gifted. Bonds: Nature, Adventurer. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Heather Yardley, Female Human Warrior 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Smoking Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his green robe. He has a moderate pudge and is not very fit. He keeps his orange fur in a flapper bob. He has yellow eyes and a pastel hat with a green feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.

History: Smoking was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Smoking Buttons, Male Tabaxi Bard 16
Medium (6'10") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 106 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Religion +8
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164443320

Possessions: 9000 gp.


Social Check DCs


Caramip Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" western woman, she wears a tan shirt with thin violet vertical stripes and brown pants. Her golden hair is heavily combed to the right. She has several tiny aquamarine earrings on each ear.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invites people to come help in her community garden.

History: She was born in the west, but her parents moved at a very young age to the south. She struck it rich when she found rare goods in large quantities. She has dedicated herself to building a better village for her children.

Motivation: Expand her business.

Ideals: Philantrophist. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Caramip Umbodoben, Female Gnome Aristocrat 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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