Sarah Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She has a large yellow mantle and cape that has been intricately interwoven into her violet robe. Her hair is short and brown. She tend to wears goggles to shield her eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She works hard and plays hard.
History: The child of a Glassblower, who enjoyed hunting, Sarah was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Nature, Adventurer. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 80 pp. Large well-done wool tapestry (300 gp). Silver comb with moonstones (1000 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).
Hobart Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a red coat over a violet low-cut shirt, and a deerstalker hat upon his head. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: Hobart was born the youngest of three triplets. His first spouse was a Scribe, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and wants to raise his children well
Ideals: Persistence. Flaws: Depressed. Bonds: Family, Nature, Has a crush. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 40000 cp.
Leaf Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She carries with her a set of morningstars, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her black fur is still thick. Her copper eyes lackadaisically let the world flow into them.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village she learned the ways of the warrior from her mother. Leaf was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Brewer. She has worked as a Brewer like her mother before her.
Motivation: She feels that her past leaves her morally obligated to help; and she is unsatisfied with her job
Ideals: Fighting, Artistic, Philantrophist. Bonds: Immigrant, Job, Criminal record. Occupation: Brewer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 4 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2400 gp. Alexandrite (1200 gp). Fiery yellow corundum (600 gp). Azurite (10 gp). Amethyst (160 gp).
Zykroff Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears green leather gloves, a green jacket, and tight pants. Her crest is green and very short. Her eyes, though not visible through her cowl, are gold.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. After coming to the age of reason, Zykroff took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.
Motivation: Many dire rats want her driven away.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Slave. Occupation: Miner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 58 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +6
Possessions: 1400 gp. Red garnet (60 gp). Blue quartz (8 gp). Rock crystal (20 gp). Alexandrite (1600 gp). Violet garnet (1600 gp). Emerald (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


