Zagga Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. Her hair is greying and her face has many wrinkles. Her gray unseeing eyes seem to look past you.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Engraver business.
History: Zagga was born in the south. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zagga took refuge in the large cave and found the beat up longsword and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and she wants revenge against illithids
Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: In love, Nature. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Simple lock. 1 Good lock.
Seraphina Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white collared shirt and tan skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irascible and easily irritated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seraphina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seraphina. After months of barely getting by, Seraphina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has passion for adventuring and risk; and she is a bit of a kleptomaniac
Flaws: Antagonistic, Forgetful. Bonds: Rich, Criminal record, Adventurer. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 31 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Unvera Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing colorful clothing, dressed as a Stableman. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has a dull look in her hazel eyes.
Personality: Confrontational and typically high on some drug or another. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a island tribe. She dropped out of school before completing her studies. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she's looking for her big break
Ideals: Logical. Flaws: Addict. Bonds: Religious, Nature, Adventurer. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 7)
Armor Class 14
Hit Points 13 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp.
Golm Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a slight overbite and is overall scrawny. His blonde hair is heavily combed to the right. His eyes are likewise gray.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He receives visions of the future at random moments
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 17)
Armor Class 10
Hit Points 73 (17d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 3 (-4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 9000 gp. Deep blue spinel (1500 gp). Coral (70 gp). Peridot (30 gp). Jet (70 gp). Citrine (30 gp). Blue sapphire (1400 gp). Rock crystal (30 gp). Moonstone (30 gp). Onyx (30 gp). Alexandrite (1500 gp). Black opal (1400 gp). Coral (70 gp). Banded agate (6 gp). Brown-green garnet (70 gp). Chrysoprase (30 gp). Golden yellow topaz (1500 gp). Iolite (30 gp). Freshwater pearl (6 gp). Hematite (6 gp). Rock crystal (30 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

