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NPC Generator

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Advanced [show]


Cressel Love, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His eyes are likewise black.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Mentor, Rich. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Cressel Love, Male Tiefling Monk 4
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. He has moderate length orange fur. His amber eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Performer, Ethereal learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Shoemaker again.

Ideals: Pacifist. Bonds: Rich, Job, Immigrant. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Fighter 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 9 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Gnoll, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ar-Karo Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He wears baggy white pantaloons and a blue scarf, and his gloved hand is found clutching a sickle. He has a white handlebar mustache and slicked back white hair. His brown eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Ar-Karo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ar-Karo was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and marry his sister to traveling adventurers

Flaws: Secretive, Hedonist, Antagonistic. Bonds: Family, Criminal record. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Ar-Karo Tindall, Male Half-Orc Rogue 5
Medium (5'2") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Trail Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear pastel clothing when he does not wear armor. His cinnamon fur is lengthy. He has gleaming, smiling blue eyes.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Succubi in disguise. His mother was a soldier and died while he was still young. Trail was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: Wants to open a new tavern; and to protect his home

Flaws: Insane. Bonds: Adventurer, Military, Job, Guardian. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Trail Of World, Male Tabaxi Commoner 11
Medium (6'0") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 900 gp. Blue star sapphire (900 gp). Amber (90 gp). Red garnet (90 gp). Alexandrite (1100 gp). Smoky quartz (30 gp). Coral (90 gp). Aquamarine (1100 gp). Iolite (30 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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