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NPC Generator

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Advanced [show]


Nyx Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. Her black hair is knotted and matted. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not believe in violence as a means to an end. She is a dedicated Soapmaker but believes her peers are too gung-ho.

History: Born to a pair of adventurers, Nyx grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Pacifist, Athletic. Flaws: Disease. Bonds: Adventurer. Occupation: Soapmaker

Voice: pre-pubescent

Attributes [hide]

Nyx Fapplestamp, Female Gnome Aristocrat 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)17 (+3) 7 (-2)17 (+3)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His golden hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Carpenter, his father struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Disciplined, Logical. Flaws: Insomniac. Bonds: Poor. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Brandon, Male Human Aristocrat 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a pastel costume with the symbols of the sun god on her torso. Her whole body is exceptionally muscular. Her fur is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She never wears the same outfit twice, unless she absolutely has to.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Great liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and someone believes her a fraud

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Military, Nature. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Great In the Wind, Female Tabaxi Wizard 4
Medium (5'0") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 16 (+3)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp.


Social Check DCs


Gomory Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears skinny pants and wears a grey and blue robe with the hood down. He has moderate length golden hair. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Guardian. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Kitchur, Male Human Rogue 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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