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NPC Generator

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Advanced [show]


Tricking Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown fur is thinning but still full. She has a tattooed face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She believes the world needs to unite to get rid of illithids once and for all.

History: She was raised in a desert tribe. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Days after completing her studies, news broke out that her hometown was attacked by illithids. Tricking was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Enemies, Nature. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Tricking Of Claws, Female Tabaxi Sorcerer 7
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 900 gp.


Social Check DCs


Windy Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail, he is not a threatening figure. He has styled his cinnamon fur well, parting it to the left. His blue eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: He got into the Banker business at a young age. He was taken from his home at a very young age. Recently the stress of being a Banker has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Flaws: Shy, Insomniac. Bonds: Job, Slave. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Windy Thunder, Male Tabaxi Paladin 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).


Social Check DCs


Erias Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Merchant uniform. He sports a flattop hair cut. He has gleaming, smiling brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: When he was but 4 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: To be a Healer again; and further expansion of business

Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Erias Steelfist, Male Dwarf Druid 8
Medium (4'0") Dwarf, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 45 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)12 (+1) 9 (-1)4 (-3)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and carries axes. Her brown hair is kept up in a ponytail inside a Stetson hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born on a small isolated farm. Through the years after Oriff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Oriff's mother didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Adventurer for the past few years.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Nature, Enemies. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Oriff Rumnaheim, Female Dwarf Bard 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1700 sp.


Social Check DCs

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