Sarai Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears red trousers with white and black striped suspenders. She wears various colorful collared shirts. She has a very tight haircut. Her eyes are blue.
Personality: This woman loves music and to teach people music more than just about anything. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break.
Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 7 (-2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: Just what you see.
Ulla Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her lance always slung over her shoulder, and she perpetually has her lance ready. She keeps her black hair in a flapper bob. Her eyes are a pleasant violet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is a Deep Scion in disguise. She found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her religion dominates her actions.
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Adventurer, Religious. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 57 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Galiena Kimberley, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case, and her gloved hand is found clutching a ceremonial dagger. Her tied-back hair is blonde. Her blue eyes peer out from beneath her broad grey hat.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invites people to come help in her community garden.
History: The child of western immigrants she idolized her mother. Galiena was born on a far western plains where she grew up under the tutelage of her mother, an expert Actor. Days after completing her studies, news broke out that her hometown was attacked by orcs. Galiena was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Enemies, Criminal record. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Gunnloda Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a black coat with red slacks, and carries daggers. Her long black hair is drawn into a two foot long braid. She has violet eyes.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in the south to a Courier, Gunnloda learned a great deal about her mother's area of expertise. Her first spouse was a Performer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting. Flaws: Disease, Racist. Bonds: Job, Family. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


