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NPC Generator

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Advanced [show]


Halimath Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears just a tan suit. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a forest tribe. While studying, he fell in love. They married and had a son. He struck the Laborer job and began his own company from there.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Mentor, Nature, In love. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Halimath Wasanthi, Male Elf Commoner 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His auburn hair is thinning but still full. He has a dull look in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the large cave and found the beat up kukri and armor he uses now. He left for the east, certain he would find work there.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Joker. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Anselm Stanton, Male Human Adept 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 80 gp.


Social Check DCs


Mara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better world.

Motivation: She is currently in port desperately looking for someone to get her out; and she has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Immigrant, Adventurer, Slave. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Mara Arnuanna, Female Elf Ranger 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. Red spinel (140 gp).


Social Check DCs


Abad Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a mace on his belt. He has a slight overbite and is overall scrawny. His silver hair is smooth and relatively long. His silver eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Mason, who enjoyed hunting, Abad was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Nature, Job. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Abad Aid, Male Tiefling Rogue 7
Medium (5'11") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 9 (-1)18 (+4)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 8000 sp. Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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