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NPC Generator

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Advanced [show]


Damakos Blame, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the east, but his parents moved at a very young age to the west. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his music dream.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Bonds: Job, Family, Immigrant. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Damakos Blame, Male Tiefling Cleric 1
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ahlyssa Davenport, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in a clean brown cloak covering her clean studded leather. Her auburn hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Ahlyssa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Military, Religious. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Ahlyssa Davenport, Female Human Monk 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 2400 gp. Amber (90 gp). Sardonyx (50 gp). Lapis lazuli (10 gp). Coral (90 gp). Silver pearl (90 gp). 1 Minor magic item.


Social Check DCs


Marastyr Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and brown handkerchief worn on her right side. Her tied-back hair is golden. She wears round tiny glasses practically rammed into her face.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Marastyr hails from a village terrorized by dire rats. From there she went from mercenary job to mercenary job. She now owns her own business.

Motivation: Wants her loneliness to end; and she's in love

Ideals: Extrovert. Bonds: Enemies, Adventurer, Job, Has a crush. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Marastyr Frostbeard, Female Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Henry Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries with him a set of axes on his belt, each one with a ruby on the hilt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Joker. Bonds: Has a crush, Poor, Nature. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Henry Serge, Male Half-Elf Bard 4
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 17 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 30 pp. Chalcedony (30 gp).


Social Check DCs

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