Ernest Addington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. His silver hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.
History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Mentor. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 300 gp.
Senteq Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear blue tank tops with black pants. He wears his brown hair up in a very large beehive style do. His brown eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small mountains village. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He struck the Cartwright job and began his own company from there.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Gifted. Bonds: Religious, Job, Nature, Has a crush. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Infernal, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Red spinel (120 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Freshwater pearl (9 gp).
Antinua Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a feathered hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing herself, she comes off as nervous. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the west to a Doctor, Antinua learned a great deal about her mother's area of expertise. A gifted student she started as a Masseuse, but she got bored and became a Doctor. She now spends her time doing works of charity.
Motivation: Balancing her hectic life and new Doctor responsibilities is difficult; and further expansion of business
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Rich, Job. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
Godfrey Easton, Male Human [Permalink]
Personal [hide]
Description: This man wears just a brown suit. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His blonde hair is braided into rings. His green eyes peer out from beneath his broad brown hat.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Rich, Nature. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 52 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Druidic, Elven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

