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NPC Generator

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Advanced [show]


Dalgal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver hair up. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a island tribe. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Athletic, Artistic, Logical. Bonds: Nature, Immigrant, Family. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Dalgal Graybeard, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 95 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +7, History +6
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp.


Social Check DCs


Quespa Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. She has moderate length blue crest. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: To find somewhere to settle down.

Ideals: Justice, Fighting. Flaws: Mundane. Bonds: Rich, Religious. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Quespa Raghthroknaar, Female Dragonborn Sorcerer 3
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Tawna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears bulky red painted plate armor. Her brown hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Tawna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Family, Criminal record. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Tawna Warmwater, Female Halfling Bard 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)16 (+3) 13 (+1)12 (+1)
Skills Arcana +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Goblin, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Offund, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'7" and is typically in his Apothecary uniform. His hair is auburn and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Apothecary in town.

History: Gifted from a young age, Frug studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Frug Offund, Male Gnome Monk 14
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 117 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)11 (+0) 10 (+0)8 (-1)
Skills History +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Deep blue spinel (1300 gp). Rhodochrosite (13 gp). Red garnet (130 gp). Smoky quartz (40 gp). Violet garnet (1300 gp). Brown-green garnet (130 gp). Deep blue spinel (1300 gp). Citrine (40 gp). Lapis lazuli (13 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs

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