Mishann Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting black shirt and pants. Her blue crest, when down, is lengthy. Her eyes are red and catlike.
Personality: She snorts whenever she laughs or is feeling confident. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the south, but her parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mishann's homeland. Mishann decided to take the middle way and become a bodyguard. She is untrained/undisciplined, which makes her dangerous.
Motivation: A deep hatred of dire rats; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Enemies, Job. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 7 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1400 gp. Carnelian (70 gp). Alexandrite (1000 gp). Fire opal (500 gp).
Emmeline Bentley, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears grey leather gloves, a grey jacket, and tight pants. Sporting a silver mohawk this woman's hair draws a lot of attention. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sold as a small child to a necromancer, Emmeline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to work out more often; and she is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Criminal record. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 140 gp. 1 Superior lock.
Sannl Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of scimitars on her belt, each one with a amethyst on the hilt. She wears a deerstalker hat to hide her balding. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her mother.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Sannl was born on a far southern desert where she grew up under the tutelage of her mother, an expert Apothecary. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she desires power and/or immortality
Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Chrysoprase (70 gp). 1 Masterwork Thieves’ tools.
Habor Still, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His hair is white and very short. His eyes are a pleasant silver.
Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.
History: He is a Doppelganger in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. During his travels, Habor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Habor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Habor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Disease, Addict. Bonds: Adventurer, In love. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 97 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 2000 gp. Aquamarine (700 gp). Obsidian (6 gp). Sardonyx (70 gp). Sardonyx (70 gp). Moss agate (6 gp). Blue sapphire (400 gp). Deep blue spinel (700 gp). Star rose quartz (70 gp). 1 Medium magic item.
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