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NPC Generator

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Advanced [show]


Lerissa Justice, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long white hair is drawn into a two foot long braid. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born at the edge of vast mountains. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business.

Bonds: Rich, Job, Family, Nature, Adventurer. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Lerissa Justice, Female Tiefling Sorcerer 6
Medium (6'4") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp.


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down. He carries a battered rapier and tarnished sai as well. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Fighting, Artistic, Extrovert. Bonds: Rich, Debt. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Harbek Dankil, Male Dwarf Bard 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Alvyn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Fletcher and is in decent physical shape. He sports a flattop hair cut. His amber eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Alvyn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To prove his worth to the world; and he's in love

Ideals: Persistence, Gifted. Flaws: Impulsive. Bonds: Adventurer, Rich, Has a crush. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Alvyn Miggledy, Male Gnome Sorcerer 11
Small (3'8") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 73 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)12 (+1) 11 (+0)15 (+2)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Jeweled electrum ring (2000 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hoshû Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting black shirt and pants. He has a small bristly mustache and wavy white hair. He has blue eyes and a black hat with a grey feather.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: Born to a pair of adventurers, Hoshû grew up listening to his father's many stories. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Logical. Flaws: Addict. Bonds: Adventurer, Job, Family. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Hoshû Hornsby, Male Half-Orc Paladin 3
Medium (6'9") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Hematite (12 gp). Hematite (12 gp). Azurite (12 gp).


Social Check DCs

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