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NPC Generator

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Advanced [show]


Nimble Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light brown in addition to tight pants. His fur is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: Nimble hails from a village terrorized by brigands. A freak accident while working with his Junk Dealer mother left him crippled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and revenge

Ideals: Athletic. Flaws: Impulsive, Fearful, Disease. Bonds: Enemies, Adventurer. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Nimble Of Claws, Male Tabaxi Wizard 9
Medium (6'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 4000 sp.


Social Check DCs


Guy Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Justice. Bonds: Enemies, Rich. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Guy Hanali, Male Half-Elf Ranger 12
Medium (4'9") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs


Mamnen Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. He keeps his long dark red hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. When Mamnen reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Bonds: Job, Military. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Mamnen Instinct, Male Tiefling Commoner 3
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, yellow cloak. He has moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west to a Beggar, Trey learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Impulsive. Bonds: Military, Job, Family. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Trey Remein, Male Half-Elf Adept 1
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp.


Social Check DCs

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