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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Gûndza Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a white costume with the symbols of strength on his torso. His left leg appears badly burned and disfigured. His black hair is braided into rings. His eyes are green.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Unemployed, Gûndza learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He now mingles about in high society.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Gûndza Barney, Male Half-Orc Rogue 2
Medium (6'1") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Pikar Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His red hair is lengthy. He has a dull look in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast mountains. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Nature, Family. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Pikar Kettlewhistle, Male Halfling Barbarian 3
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Solomon Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is braided into rings. His eyes are green.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a island tribe. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Solomon Compton, Male Human Commoner 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 12 (+1)7 (-2)
Skills Acrobatics +1, Deception +0
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp.


Social Check DCs


Ahinar Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many yellow ritualistic tattoos. She tends to wear a tan poncho over her likewise colored trousers and shirt. She has styled her black hair well, parting it to the left. Her brown eyes have a joyful gleam in them most of the time.

Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Mercenary business at a young age. Ahinar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Joker. Flaws: Disease. Bonds: Job, Nature, Family. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Ahinar Iranapha, Female Elf Ranger 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 11 (+0)18 (+4)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. White opal (600 gp). Eye agate (9 gp).


Social Check DCs

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