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NPC Generator

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Advanced [show]


Elegant Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is smooth and relatively long. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. A true patriot, Elegant would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Elegant's homeland. Elegant decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Military, Immigrant. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Elegant Of Snakes, Male Tabaxi Warrior 4
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)15 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Falkrunn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her tied-back hair is auburn. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a habit of throwing herself into exceedingly dangerous situations.

History: When she was but 6 years old her parents immigrated from the south. Her father was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Impeccable, Logical. Flaws: Impulsive. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Falkrunn Loderr, Female Dwarf Adept 3
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1000 sp.


Social Check DCs


Naamah Care, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. Her red hair is drawn into a tight pony tail with a card scrunchie. She has several tiny amber earrings on each ear.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of giants

Ideals: Gifted, Logical. Bonds: Adventurer, Rich, Enemies. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Naamah Care, Female Tiefling Bard 5
Medium (5'9") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. Jasper (60 gp). Star ruby (1200 gp). Obsidian (11 gp). Fiery yellow corundum (1200 gp).


Social Check DCs


Merihim Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Fisher. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. His hair is short and chestnut. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: He was always a brilliant, if unscrupulous mind. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Merihim Turmoil, Male Tiefling Warrior 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 12 (+1)19 (+4)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs

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