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NPC Generator

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Advanced [show]


Rathkran Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man likes to wear ponchos typically of a light black in addition to tight pants. His blue crest is knotted and matted. His eyes are likewise red.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Rathkran has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic, Disciplined, Justice. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Rathkran Shestendeliath, Male Dragonborn Aristocrat 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)12 (+1) 14 (+2)18 (+4)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerald Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has blonde hair. His eyes are green and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his son; and to settle down with his crush

Ideals: Optimist. Bonds: Rich, Adventurer, Criminal record, Family, Has a crush. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Winthrop, Male Human Warlock 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 400 gp. 1 Breastplate. 1 Chain shirt. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Ermina Skelton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is still thick. Her gray eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Ermina embodies much of what other species detest in the Humans. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Military. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Ermina Skelton, Female Human Ranger 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)8 (-1) 8 (-1)12 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Ida Garfield, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. Her hair is long and golden with streaks of blonde, and is pulled back with small brown clips. Her eyes are green.

Personality: Prone to second guessing herself, she comes off as nervous. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Healer, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ida took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Poor, Nature. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Ida Garfield, Female Human Paladin 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)10 (+0) 9 (-1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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