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NPC Generator

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Advanced [show]


Nicholas Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright brown suits and hats. He is muscular with a powerful set of arms. His tied-back hair is golden. He has green eyes.

Personality: Eccentric and domineering, Nicholas will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Bonds: Rich, Adventurer, Mentor. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Nicholas Bentham, Male Human Expert 11
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 83 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6

Possessions: 1100 gp. Aquamarine (900 gp). Black pearl (900 gp). Rhodochrosite (4 gp). Red spinel (60 gp). Aquamarine (900 gp). Alexandrite (900 gp). Blue quartz (4 gp). Chalcedony (30 gp).


Social Check DCs


Hamil TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. With bright red hair and a scraggly beard. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Justice. Bonds: Adventurer, Religious, Slave. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Hamil TellPenny, Male Halfling Bard 11
Small (3'4") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 11 (+0)18 (+4)
Skills Deception +8, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Solid gold idol (900 gp). Gold and topaz bottle stopper cork (500 gp). A small bag of saffron. (40 gp).


Social Check DCs


Donella Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her shortspear. Her long white hair is drawn into a two foot long braid. Her hazel eyes lackadaisically let the world flow into them.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not trust anyone and sleeps with one eye open.

History: She was born into a rich family. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy.

Flaws: Antagonistic, Insomniac. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Donella Fabblestabble, Female Gnome Expert 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp.


Social Check DCs


Quelenna Simmons, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a violet collared shirt and yellow skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her moppish golden hair is in a traditional bowl cut. Her brown eyes are slightly larger than normal.

Personality: She acts crazy and hedonistic. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Fisher, Quelenna learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Hedonist. Bonds: Religious, Job, Adventurer. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Quelenna Simmons, Female Half-Elf Commoner 9
Medium (4'11") Half-Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Gnome, Terran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 900 gp. Embroidered and bejeweled glove (4000 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs

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