Antinua Liadon, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a tan and yellow handkerchief worn on her right side. She wears her hair in dreadlocks. Her green eyes lackadaisically let the world flow into them.
Personality: Antinua wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She is afraid of women and trembles around them
History: Born in the south to a Sculptor, Antinua learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she loathes her own lifestyle
Ideals: Athletic, Disciplined. Flaws: Shy, Depressed. Bonds: Job, Adventurer. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Left-Handed Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dark leathers with embroidery. She sports a flattop fur cut. Her eyes are copper and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Shepherd father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Poor, Military. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 45 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 9000 sp. Black opal (1500 gp). Red-brown spinel (100 gp).
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. His cinnamon fur is braided into rings. His green eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a ruthless business man, a trait he acquired from his mother.
History: Shivering was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur, Persistence. Bonds: Poor, Criminal record, Immigrant. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 31 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Giant, Aquan, Draconic
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Iolite (80 gp). Rose (80 gp). Azurite (14 gp). Zircon (80 gp). Moonstone (80 gp). Violet garnet (800 gp). Moss agate (14 gp). Black opal (1100 gp). Malachite (14 gp). Sardonyx (80 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He sports a flattop fur cut. His amber eyes dart from person to person.
Personality: Pelt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Pelt took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and someone believes him a fraud
Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 50 pp. Finely wrought small gold bracelet (30 gp). Brass mug with jade inlays (400 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!

