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NPC Generator

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Advanced [show]


Armara Reverence, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. Her dark red hair has been sun bleached extensively. Her white eyes dart from person to person to random spaces in the air.

Personality: Armara is depressed about a lot of things. She tends to be a nihilist. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born in the north to a Armorer, Armara learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers.

Flaws: Depressed. Bonds: Family, Job. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Armara Reverence, Female Tiefling Bard 13
Medium (5'1") Tiefling, Neutral Good (CR 13)
Armor Class 10
Hit Points 74 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Medicine +7, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Alexandrite (1400 gp). Red spinel (60 gp). Rhodochrosite (7 gp). Eye agate (7 gp). Coral (60 gp). Black pearl (1400 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His cinnamon fur is kept up in a ponytail inside a feathered hat. His hazel eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: Art was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Gnomish people; and he's looking for his big break

Ideals: Passionate, Artistic. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Whispers

Attributes [hide]

Art Wind, Male Tabaxi Expert 5
Medium (6'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Richard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is physically well-built. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Ploughman.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Antagonistic, Insane. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Richard Hornsby, Male Human Warrior 11
Medium (5'11") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Medicine +6, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 16000 sp. Chrysoprase (30 gp). Malachite (16 gp). Tiger eye turquoise (16 gp). Obsidian (16 gp). Tiger eye turquoise (16 gp). Rhodochrosite (16 gp).


Social Check DCs


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He has done his best to style his red fur to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Three Hummingbird, Male Tabaxi Rogue 3
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 16 (+3)7 (-2)
Skills Deception +0, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Moonstone (70 gp).


Social Check DCs

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