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NPC Generator

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Advanced [show]


Ribbles Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut and curly. He has green eyes and a tan hat with a black feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He seems to be bored by most things; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Family, Criminal record. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Ribbles Horcusporcus, Male Gnome Ranger 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)9 (-1) 15 (+2)8 (-1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 3 Alchemist’s fire. 1 Tanglefoot bags. 1 Holy water. 1 Tanglefoot bags.


Social Check DCs


Cloud Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in earthy colors with a brown and grey handkerchief worn on his left side. His red fur, when down, is lengthy. His yellow unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. After coming to the age of reason, Cloud took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Gifted. Flaws: Disease, Forgetful. Bonds: Enemies, Rich. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Cloud Of Wine, Male Tabaxi Warlock 2
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: Golden pearl (100 gp). 1 Superior lock.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky brown painted plate armor. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Adventurer, Immigrant. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

John Clare, Male Human Adept 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 30 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)7 (-2) 16 (+3)15 (+2)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 400 pp. Pink pearl (80 gp). Chrysoprase (70 gp). Golden yellow topaz (600 gp). Rhodochrosite (15 gp). Rose (70 gp). Brown-green garnet (80 gp). Red spinel (80 gp). Freshwater pearl (15 gp).


Social Check DCs


Dalaba Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. She plays an instrument quite well.

History: Born to a pair of adventurers, Dalaba grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Dalaba was left her mother's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Artistic. Flaws: Insane, Addict. Bonds: Adventurer, Military. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Dalaba Loofollue, Female Gnome Wizard 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)9 (-1) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, Deception +0
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Hematite (15 gp). 1 Average lock.


Social Check DCs

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