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NPC Generator

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Advanced [show]


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Curran is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a brothel owner, Curran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Addict, Depressed. Bonds: Rich, Mentor. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Curran Jamjar, Male Halfling Fighter 4
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 16
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5

Possessions: 300 gp. Blue quartz (14 gp). Violet garnet (200 gp). Azurite (14 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Erky Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Dwarven culture. Energy wise he seems alert and responsive.

History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Professionalism. Flaws: Racist, Insane, Addict. Bonds: Poor. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Erky Munggen, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 19 (+4)16 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Orc, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 sp. Star ruby (1000 gp). Eye agate (7 gp).


Social Check DCs


Mastema Peace, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her whole body is exceptionally muscular. Her brown hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Mastema was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home.

Bonds: Immigrant, Guardian, Religious, Military. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Mastema Peace, Female Tiefling Fighter 5
Medium (6'5") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 12 (+1)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adrie Firahel, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. Her red hair is still thick. Her green eyes peer out from beneath her broad blue hat.

Personality: She is business-like. She takes instructions and follows them to the letter. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Adrie grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She became a Spy soon after.

Motivation: Regain custody of her son; and to reunite with her absent father

Ideals: Fighting, Professionalism, Optimist. Bonds: Adventurer, Job, Family. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Adrie Firahel, Female Elf Aristocrat 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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