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NPC Generator

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Advanced [show]


Norkruuth Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky black painted plate armor. His brass crest, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Gifted, Logical. Flaws: Sensitive. Bonds: Rich. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Norkruuth Wystongjiir, Male Dragonborn Rogue 8
Medium (6'5") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 16 (+3)13 (+1)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 11000 sp. Rock crystal (30 gp). Chrysoberyl (120 gp). Star rose quartz (30 gp).


Social Check DCs


Mardnab Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her long golden hair kept up in a rat tail. Her eyes are likewise violet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born at the edge of vast desert. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She used her abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world.

Ideals: Logical. Bonds: Family, Nature, Criminal record. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Mardnab Leffery, Female Gnome Monk 3
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)18 (+4) 17 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Abyssal, Elven, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp.


Social Check DCs


Beast Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. She wears a broad hat to cover her moderate length brown fur. She is baby faced.

Personality: She is irascible and easily irritated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Beast grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beast. After months of barely getting by, Beast managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: To end her boredom; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Beast Of Winter, Female Tabaxi Druid 5
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Malmûg Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has a very tight haircut. His fierce gray eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Rich, Job. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Malmûg Kinsley, Male Half-Orc Fighter 6
Medium (5'11") Half-Orc, Lawful Evil (CR 6)
Armor Class 9
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)9 (-1) 8 (-1)6 (-2)
Skills Insight +2, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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