Arava Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears a black shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. She has white crest. She wears a mask on her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invites people to come help in her community garden.
History: She was born to loving parents in a slum to the south. Arava was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Merchant. She became a Merchant soon after.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Sarah Clive, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports blonde long hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the recently deceased. She is a ruthless business woman, a trait she acquired from her mother.
History: Sarah was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. She became a Farmer soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a stylist again
Ideals: Gifted, Entrepeneur, Fighting. Bonds: Job, Nature. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 60 pp. 1 Masterwork Uncommon Weapon.
Harriet Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her brown hair is cut short. She wears large thick round spectacles.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a great chef.
History: She was born in the south, but her parents moved at a very young age to the east. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted. Bonds: Rich, Immigrant, Slave, Guardian. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 30000 cp. Rose (20 gp). Golden yellow topaz (400 gp). 1 Banded mail. 1 Masterwork Light steel shield. 1 Masterwork Heavy steel shield.
Erky Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has a small bristly mustache and wavy golden hair. This green eyed easterner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the east to a Cook, Erky learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 12 years.
Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined, Logical. Bonds: Adventurer, Job. Occupation: Cook
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
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