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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'5". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a ceremonial dagger. Her auburn hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her mother raised her in a mountain cabin. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has drifted from career to career and currently works as a Banker.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Insane. Bonds: Job, Criminal record, Nature, In love. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Millicent Sherman, Female Half-Elf Warrior 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Jade (50 gp).


Social Check DCs


Caramip Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is well dressed, but even with her fine clothing she looks run-down. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She became a Stableman soon after.

Motivation: She has a crush on the local Healer; and marry her brother to traveling adventurers

Ideals: Artistic. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Caramip Daergel, Female Gnome Expert 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Marigold Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a white cloak and cross-gartered black stockings and is in decent physical shape. She wears her silver hair up in a very large beehive style do. She has a dull look in her gray eyes.

Personality: Marigold hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. When she's not drinking or sleeping the drinks off, she's doing painting.

History: The child of a Locksmith, who enjoyed hunting, Marigold was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered painting. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To settle down with her crush; and she wants to get laid

Ideals: Artistic. Flaws: Disease. Bonds: Nature, Has a crush. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Marigold Reedfellow, Female Halfling Monk 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. 1 Darkwood Shield. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Târz Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear flannel. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has comitted a past crime that haunts him to this day; and someone believes him a fraud

Ideals: Optimist. Bonds: Criminal record, Religious, Enemies. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Târz Dumph, Male Half-Orc Rogue 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 17 (+3)7 (-2)
Skills Insight +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 pp.


Social Check DCs

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