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NPC Generator

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Advanced [show]


Alice Everly, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She wears an entirely grey suit with white socks and a vest with buckled shoes. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. Her amber unseeing eyes seem to look past you.

Personality: Alice is depressed about a lot of things. She tends to be a nihilist. Around other people she will do her best to conceal her emotions and appear jolly.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Cursed with vampirism at a very young age, Alice has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Many giants want her driven away; and she feels kind of lost in life

Flaws: Disease, Depressed, Shy. Bonds: Religious, Enemies. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Alice Everly, Female Human Fighter 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp.


Social Check DCs


Ishte Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of greatswords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears her white hair up. Her silver unseeing eyes seem to look past you.

Personality: Always inclined to offer people food she seems plenty friendly. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has never given up on her poetry dream.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease. Bonds: Family. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Ishte Pain, Female Tiefling Warrior 8
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)17 (+3) 13 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Infernal, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 sp. Malachite (5 gp).


Social Check DCs


Alice Shelley, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a well pressed and immaculate suit (or dress) and is in decent physical shape. Her brown hair is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of northern immigrants she idolized her mother. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Alice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Wants her loneliness to end; and wants a kiss

Ideals: Joker. Bonds: Enemies, Immigrant, Adventurer, Has a crush. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Alice Shelley, Female Human Expert 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)13 (+1) 5 (-3)15 (+2)
Skills Animal Handling -1, Sleight of Hand +0
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (100 gp). 4 Alchemist’s fire.


Social Check DCs


Thava Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. Her gold crest is still thick. She wears round tiny glasses practically rammed into her face.

Personality: She likes to make people angry or surprised. Flattery will make her almost putty in your hands.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers; and money/treasure

Flaws: Antagonistic, Selfish. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Thava Ophinshtalajiir, Female Dragonborn Paladin 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 380 gp. 1 Darkwood Buckler.


Social Check DCs

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