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NPC Generator

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Advanced [show]


Nirgel Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of kukris on his belt, each one with a jet on the hilt. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Crown-heir, Nirgel learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Family, Job, Adventurer. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Nirgel Tragedy, Male Tiefling Bard 2
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Alex Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown small hat and brown clothes. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 2 years.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Impeccable. Bonds: Job, Adventurer, Immigrant, Slave. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Alex Langley, Male Human Expert 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1000 gp. Tourmaline (70 gp). Amethyst (70 gp). Eye agate (13 gp). Red spinel (70 gp). Deep blue spinel (200 gp). White opal (1400 gp). Azurite (13 gp).


Social Check DCs


Fargrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in a clean brown cloak covering his clean studded leather. He wears his blonde hair up. He has a dull look in his brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Scribe for hire.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Ideals: Artistic. Flaws: Mundane. Bonds: Job. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Fargrim Torunn, Male Dwarf Ranger 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs


Marigold Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this eastern woman wears a faded coat and loose pants complete with broad hat. She has a very tight haircut. Her blue unseeing eyes seem to look past you.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Marigold was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Engraver father left her crippled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Athletic. Flaws: Disease, Antagonistic, Fearful. Bonds: Mentor. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Marigold Brightmoon, Female Halfling Paladin 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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