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NPC Generator

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Advanced [show]


Solomon Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his mace. His hair is golden and very short. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Solomon Winchester, Male Human Rogue 8
Medium (5'4") Human, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His orange fur is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Bellfounder, Drifting learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Drifting Of Stars, Male Tabaxi Expert 4
Medium (5'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Senteq Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a long, blue cloak. His white hair is drawn into a tight pony tail with a cross scrunchie. He has brown eyes and a blue hat with a tan feather.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Senteq took refuge in the large cave and found the beat up club and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Senteq Offund, Male Gnome Fighter 14
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 133 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Deception +8, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 2000 gp. Pink pearl (50 gp). Red-brown spinel (50 gp). Lapis lazuli (12 gp). Blue star sapphire (1500 gp). Aquamarine (1100 gp). Alexandrite (1100 gp). Eye agate (12 gp). Golden yellow topaz (1100 gp). Jade (50 gp). Silver pearl (50 gp). Chalcedony (40 gp). 1 Medium magic item.


Social Check DCs


Mary Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a robe, a symbol of strength around her neck, and a mace on her belt. Her hair is short and red. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She misses her home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her youth she was a Sage, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Immigrant, Religious. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Mary Xiloscient, Female Half-Elf Commoner 8
Medium (5'9") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3

Possessions: 300 gp. Rock crystal (30 gp).


Social Check DCs

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