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NPC Generator

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Advanced [show]


Muggrish Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears bulky white painted plate armor. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Muggrish Copeland, Male Half-Orc Aristocrat 13
Medium (5'5") Half-Orc, Lawful Evil (CR 13)
Armor Class 12
Hit Points 78 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 10 (+0)10 (+0)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: Pink diamond (4000 gp). Amethyst (120 gp). Peridot (70 gp). Iolite (70 gp). 1 Medium magic item.


Social Check DCs


Wrenn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair up. His eyes are green and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the east. When Wrenn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to be a merchant again

Ideals: Disciplined, Fighting. Bonds: Nature, Poor, Military. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Wrenn Fiddlefen, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)8 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Kite Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His yellow fur, when down, is lengthy. His eyes are copper and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Criminal record, Family. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Kite Blossom, Male Tabaxi Rogue 13
Medium (6'1") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 91 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Athletics +6, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +3

Possessions: 1000 gp. Solid gold idol (200 gp). Silver chalice with lapis lazuli gems (170 gp). Silver chalice with lapis lazuli gems (170 gp). Old masterpiece painting (1700 gp). Fire opal pendant on a fine gold chain (1700 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold cup set with emeralds (2000 gp). Fire opal pendant on a fine gold chain (1700 gp). Old masterpiece painting (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Manea Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her white hair is slicked back into a classic pompadour. Her eyes are a pleasant white.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She receives visions of the future at random moments

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shipwright. After a long history of fighting, Manea and her spouse have recently divorced.

Motivation: Many giants want her driven away; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Religious, Enemies. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manea Joy, Female Tiefling Warrior 7
Medium (5'4") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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