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NPC Generator

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Advanced [show]


Biri Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her crest, while still mostly white, has prominent grey streaks. Her eyes, though not visible through her cowl, are gold.

Personality: Stoic and calm, she prefers to meditate than take action. She invites people to come help in her community garden.

History: Biri was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Expand her business; and a rival would like her out of the picture

Ideals: Disciplined, Philantrophist. Bonds: Job, Has a crush, Criminal record. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Biri Norixius, Female Dragonborn Warlock 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 8 (-1)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anbera Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on her belt. She has done her best to style her black hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She can't help but pocket interesting objects she comes across

History: She is the product a well kept family trust fund and as such has never really known need. Anbera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to travel the world and help people.

Motivation: She's looking for her big break; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist. Bonds: Criminal record, Rich, Adventurer. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Anbera Dankil, Female Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)6 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 280 gp.


Social Check DCs


Namfoodle Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and has the majority of his body covered in plate. He wears a Stetson hat to hide his balding. His eyes are brown and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Namfoodle hails from a village terrorized by drow. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by drow. Namfoodle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He's repulsed by the PC; and many drow want him driven away

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Enemies. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Namfoodle Wildwander, Male Gnome Aristocrat 13
Small (3'4") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 100 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 19 (+4)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Druidic
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). A delicate brass dragon egg (30 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Anverth wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Anverth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Disciplined, Artistic. Bonds: Religious, Nature. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Anverth Umbodoben, Male Gnome Aristocrat 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Athletics +1, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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