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NPC Generator

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Advanced [show]


Semyaza Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a robe, a symbol of luck around her neck, and a scythe on her belt. Her hair, while still mostly silver, has prominent grey streaks. Her red eyes are passionate and lively.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Semyaza grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Fighting, Joker, Optimist. Flaws: PTSD. Bonds: Adventurer. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Semyaza Bedlam, Female Tiefling Bard 6
Medium (5'2") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 3 (-4)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 6
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 2000 sp.


Social Check DCs


Anselm Tenley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mercenary does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His golden hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Mercenary business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Seeks redemption; and regain custody of his daughter

Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Anselm Tenley, Male Human Warlock 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: Aquamarine (800 gp). Malachite (4 gp). Tiger eye turquoise (4 gp). Violet garnet (800 gp). 3 Thunderstones.


Social Check DCs


Golm Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white tunic with green highlights, and long blue pants that bunch up around his shoes. His silver hair is braided into rings. His hazel eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he seems to be bored by most things

Ideals: Athletic. Flaws: Impulsive, Shy, Mundane. Bonds: Nature, Criminal record. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Golm Nash, Male Half-Orc Aristocrat 9
Medium (6'0") Half-Orc, Neutral Evil (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1100 gp. Golden yellow topaz (200 gp). Freshwater pearl (13 gp). Red garnet (100 gp). Blue sapphire (1500 gp).


Social Check DCs


Odo Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, yellow, dusty cloak. His hair, while still mostly silver, has prominent grey streaks. He has green eyes and a yellow hat with a green feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Optimist, Fighting. Bonds: Nature, Job, Family. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Odo Floshem, Male Half-Elf Paladin 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs

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