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NPC Generator

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Advanced [show]


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His chestnut hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his mother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Andram Lust, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his silver hair up. He has red eyes and a green hat with a black feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: A powerful brothel owner made him what he is. Andram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Andram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Revenge; and seeks redemption

Ideals: Optimist, Professionalism. Bonds: Mentor, Criminal record, Enemies. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Andram Lust, Male Tiefling Bard 2
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)17 (+3) 17 (+3)17 (+3)
Skills Medicine +5, Nature +5
Senses Passive Perception 13
Languages Common, Infernal, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 250 gp.


Social Check DCs


Lamlis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his sister; and he wants to meet his childhood hero

Ideals: Joker, Philantrophist. Bonds: Nature, Adventurer, Family. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Lamlis Meliamne, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 3100 sp.


Social Check DCs


Elama Hanali, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears dark leathers with embroidery. Her black hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Elama began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and money/treasure

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Enemies, Rich. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Elama Hanali, Female Elf Barbarian 13
Medium (4'8") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 123 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. Deep blue spinel (400 gp). Deep blue spinel (400 gp). Azurite (16 gp). Rhodochrosite (16 gp). Black pearl (400 gp). Emerald (500 gp). Tiger eye turquoise (16 gp). Citrine (30 gp). Lapis lazuli (16 gp). Aquamarine (400 gp). 1 Medium magic item.


Social Check DCs

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