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NPC Generator

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Advanced [show]


Sarai Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has a long black ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sarai was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Bonds: Job, Poor, Adventurer. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Sarai Wildcloak, Female Halfling Monk 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp. Jasper (20 gp).


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Bonds: Poor, Has a crush, Adventurer, Immigrant. Occupation: Soapmaker

Voice: Strong lisp

Attributes [hide]

Arannis Qualanthri, Male Elf Adept 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Oblar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly ceremonial daggers and swords. His black hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his Stetson red hat.

Personality: He will rave to anyone who will listen. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Criminal record, In love. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oblar Strongbones, Male Halfling Commoner 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 10 (+0)9 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Chrysoprase (40 gp). Sardonyx (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Frug Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, tan cloak. His auburn hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: Born in the west to a Bellfounder, Frug learned a great deal about his father's area of expertise. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. After a long history of fighting, Frug and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Athletic, Gifted, Impeccable. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Frug Glittergem, Male Gnome Cleric 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs

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