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Advanced [show]


Pelt On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. Her gray fur is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is skeptical of what others tell her and is slow to trust.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Pelt was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Money/treasure; and revenge

Ideals: Persistence. Flaws: Insane, Shy, Antagonistic. Bonds: Rich, Enemies. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Pelt On the Water, Female Tabaxi Commoner 4
Medium (5'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cimer Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the west, but his parents moved at a very young age to the south. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Marshal for hire.

Motivation: Expand his business; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Logical. Bonds: Rich, Job, Immigrant, Nature. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Cimer Judgment, Male Tiefling Warrior 6
Medium (5'5") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 11 (+0)18 (+4)
Skills Deception +7, History +6
Senses Passive Perception 10
Languages Common, Goblin, Orc, Infernal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His left leg appears badly burned and disfigured. His silver hair is kept up in a ponytail inside a small hat. He has green eyes and a brown hat with a yellow feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He was raised in a forest tribe. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Lazy. Bonds: Nature, Adventurer, Criminal record. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Fargrim Aranore, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 70 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +4, Animal Handling +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1000 gp. Silver comb with moonstones (600 gp). A roughly beaten golden orb (170 gp). Silver comb with moonstones (600 gp). Fire opal pendant on a fine gold chain (2200 gp). Large well-done wool tapestry (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Vonbin was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Flaws: Fearful. Bonds: Guardian, Job, Nature, Debt. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Vonbin Goldfinder, Male Dwarf Cleric 5
Medium (4'4") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. Golden yellow topaz (800 gp). Rhodochrosite (8 gp).


Social Check DCs

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